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Bloodsworn Titan

Eons ago, when the world was young and raw, the first of the Bloodsworn Titans emerged from the Heart of Mordrathen, a mystical chasm deep within the land’s darkest woods. The chasm pulsed with an unknown power, its depths a crucible of creation and destruction. From this chaotic energy, the Titans were born, their bodies carved from the land’s iron-rich soil, their veins flowing with the molten blood of the earth itself.


Origins

In the primordial era of the world, the realm of Mordrathen was a tumultuous land, a canvas of creation and cataclysm. From its most sacred and hidden enclave, the Heart of Mordrathen, a chasm pulsating with the raw and untamed magic of the earth, the Bloodsworn Titans were born. Forged from the land’s iron-rich soil and imbued with the lifeblood of the earth itself, these colossal sentinels were not mere creatures of flesh and bone but embodiments of the land's indomitable spirit. Their emergence was the land's response to the need for protectors, beings powerful enough to uphold the sanctity and balance of Mordrathen against the looming shadows of chaos.


History

As the ages rolled like the tides, the Bloodsworn Titans became woven into the fabric of Mordrathen's history. They were the silent guardians whose mere presence was a deterrent to those who harbored malice towards the land. In times of serenity, they were as still as the ancient mountains, their forms blending into the landscape, indistinguishable from the peaks that pierced the heavens. But when turmoil arose, when the sanctity of Mordrathen was threatened, the Titans would awaken. The ground would quake beneath their steps, and their eyes, blazing with the ferocity of molten cores, would seek out the disruptors of peace. Legends of their battles, of how they bled for the land and how new life sprang forth from their essence, were passed down through generations, becoming as much a part of Mordrathen as the Titans themselves.


Bonds

The bond between the Bloodsworn Titans and Mordrathen was profound and complex. It transcended the physical realm, extending into the very essence of existence. These Titans were not just protectors; they were manifestations of the land’s will, its guardians appointed by the ancient magic that flowed through the Heart of Mordrathen. With each passing era, their spirits grew more intertwined with the land, their consciousness melding with the forests, rivers, and winds. This bond was their strength and, in some ways, their eternal burden. For as long as Mordrathen thrived, so too would the Titans, their fates inextricably linked. They were the eternal sentinels, their legacy a promise written into the heart of the land—that as long as the heartbeats of Mordrathen continued, the Bloodsworn Titans would rise, unwavering and steadfast, to protect the realm from the shadows that sought to claim it.

Bloodsworn Titan

Level 1

Thirst for Blood

At 1st level, when you hit a creature with a melee attack you heal for 10% of the damage dealt. In addition, you gain 4 additional Strength & Charisma until the start of your turn.

When you cast a non On hit spell, you can make a Persuasion skill check. (Once per round)

Level 3

Master of Manipulation

At 3rd level, creatures within 15 feet of you have disadvantage against your Charisma skill checks. In addition, you have Devil's Sight which allows you to see up to 120 feet in both magical and non magical darkness as though it were bright light.

Level 6

Abyssal Rebuke Shadow Step

At 6th level, Once per round, you can teleport to a point you can see within 30 feet of you and use an Intimidation skill check on a creature within 15 feet of your final landing place. 

Level 8

Abyssal Rebuke

At 8th level, When taking damage, you can use your reaction to deal (PM)d8 + CHA damage, chosen when you pick this feature, to the attacker.

Level 11

Mist Form

At 11th level, Once every 3 rounds, you can turn into a mist granting you immunity to all physical damage until the start of your turn. While in this form you ignore difficult terrain and can hover up to 15 feet above ground at double your walking speed. However, you cannot attack in this form.

Level 13

Dark Presence

At 13th level, when you reduce a creature's attack rolls. The effects are doubled for attacks against yourself.

Level 16

Blood Bond

At 16th level, You can create a blood bond with a creature granting them an additional 1d8 to all rolls while within 120 feet of you. In addition, you can command them to attack as a free action on your turn.

Level 18

Iron Will

At 18th level, You are immune to crowd control and can use your Mist Form at will. You cannot attack on the same turn you shift into Mist Form, but can now walk through walls while shifted.

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