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Manaweaver Shaman

Manaweaver Shamans, born from the Harmonic Convergence, master spell points and shape reality through their innate arcane knowledge as descendants of realm explorers.


They are honored as the guardians of ancient wisdom, manipulating magic in battle with abilities like "Mana Burst" and "Mana Barrier." Their expertise in altering magic's fabric shapes conflicts and safeguards Alavir's mystical balance.


Manaweaver Shaman draw power from the Eternal Font in Alavir, their sanctuary where they train, hone spells, and face ethical dilemmas. The Font tests character with wisdom and restraint, as they uncover spells and navigate moral dilemmas on their path toward peace or disaster.


Play as a Manaweaver Shaman for a magical, complex adventure. Experience spell manipulation and deep narrative, shaping your destiny in Alavir. Guard the Eternal Font, master the arcane, and change the world.

Manaweaver Shaman Features By Level

Eternal Font

At 1st level, You and allies within 10 feet of your totem, regain 3 spell points.

Mana Barrier

At 3rd level, When you or an ally within 60 feet of you take damage you can spend spell points to reduce the damage taken by (PM) x the number of spell points spent.

Arcane Guide

At 6th level, You can spend spell points to grant an ally +1 to any attack roll, saving throw, or skill check for every 2 spell points you spend.

Replenish

At 8th level, Whenever you or an ally within 60 feet of you gains a spell point they recover (PM) hit points for 2 per spell point gained.

Mana Stone

At 11th level, (Recharge 6) As an action, you can put up to your spell points mana into a mana stone.

As a bonus action, you can throw the mana stone at a point you can see within 30 feet of you. All creatures within 15 feet of the stone must succeed a Fortitude saving throw. On Failure, enemies take 1d4 per spell point in the stone. Allies are healed for 1d4 per spell point and gain inspiration as the stone expends all magical energy becoming a regular rock.

Extraordinary Speed

At 13th level, your walking speed increases by 15 feet.


As a bonus action, you or a creature you touch have a flying speed equal to your walking speed and can use the dash, dodge, or disengage action as a bonus action for 3 rounds. Falling gracefully to the ground when the flight ends.

Battle Maiden

At 16th level, you and all allies within 10 feet of you have advantage on saving throws against spells and monster effects. Attacks on you have disadvantage.

Spell Link

At 18th level, As a reaction, if an ally you can see upcasts a spell, you can use the same amount of mana to aid in the upcasting of the spell.


For example, if a caster uses 15 spell points to upcast a 1st level spell by the 5 maximum, you can spend 15 spell points and increase that spell by an additional 5.

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