Zenko Kitsune, celestial fox spirits from Yumikari, are revered guardians birthed under the twin moons' glow. They emit divine light, their tails sparkling like stars, wielding powerful restorative and protective magic to maintain cosmic balance.
Luminara, the first Zenko, ended Alavir's dark age of chaos, inspiring the formation of the Luminous Conclave.
At the Sanctuary of Starlight atop Mount Shirohana, Zenko Kitsune harness moonlight to forge powerful wards, offering sanctuary and hope to those lost in darkness.
The Zenko Kitsune provoke intriguing questions:
At 1st level, When you hit an ally with a spell, you heal them for the damage dealt instead of harming them. Your attacks and spells deal additional Lunar damage equal to 1 + (PM).
Once every 3 rounds on your turn, you can remove one crowd control effect from an ally within 60 feet of you. (you can only remove exhaustion a number of times equal to your proficiency bonus).
At 3rd level, you emit an aura of 10 feet. Allies within this aura get a bonus to their Cognitive saving throws equal to your proficiency modifier.
At 6th level, you can speak telepathically with allies within 120 feet of you. On your turn, you can choose a creature within 60 feet that you can see, granting them additional bonus on their next skill check equal to your Charisma modifier.
At 8th level, when you heal an ally they get an extra 1d4 to their attack rolls, saving throws, and skill checks until the start of your turn.
At 11th level, when an ally takes damage you can use your reaction to take the damage instead, but you only take half of the damage, it cannot be reduced by resistance.
At 13th level, When you heal an ally, they regain hit points equal to the amount healed, and any remaining energy forms a protective aura, granting them temporary hit points until the end of their next turn.
At 16th level, Your Psychic Emanation aura is increased to 30 feet, and grants allies Resistance to Psychic damage, Immunity to the feared and frightened conditions.
At 18th level, your Lunar Comfort becomes once per round. In addition, you can remove 1 level of exhaustion when you heal an ally.