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Life Cleric

Origin

In the diverse and mystical realm of Alavir, the Life Clerics stand as living testaments to the benevolence of Aurelia, the Goddess of Vitality. Their origin is rooted in a dark chapter of Alavir's history when a devastating plague ravaged the lands. Amidst the chaos, the desperate prayers of the afflicted reached Aurelia, who, moved by their pleas, chose a select few to become her earthly conduits of healing and life.


History

Endowed with Aurelia's divine essence, these chosen individuals became the first Life Clerics, gifted with unparalleled healing abilities. They could mend bones, cure diseases, and even bring people back from the brink of death. Over time, they established sanctuaries and hospitals across Alavir, most notably the Alavirian Hospital in the grand city of Alairea, where they serve as the backbone of the institution.


Bonds

The Life Clerics share a profound bond with the people they heal, drawing strength from the gratitude and joy of those they have aided. Each tear of happiness, each sigh of relief, and each whispered prayer of the dying fuels their resolve to continue their sacred work.


Role in Alavir

In Alavir, the Life Clerics are revered as saviors and healers. They are often called upon in times of crisis, their abilities providing a beacon of hope for the afflicted. They stand as bulwarks against dark forces that seek to corrupt life, defending the essence of Alavir itself.


Thought-Provoking Questions

  1. The Weight of Healing: How do Life Clerics cope with the emotional toll of constantly being surrounded by suffering and death?
  2. Divine Favor: What challenges do Life Clerics face in maintaining their connection with Aurelia?
  3. Moral Dilemmas: How do Life Clerics decide who to heal when resources are limited, especially in times of war or plague?

Life Cleric Features

Level 1

Spirit Vessel

At 1st level, your healing spells are even more effective. Whenever you restore hit points or heal a creature, the creature regains additional hit points equal to your Cleric level. You also increase healing by 5% of missing life.


When you cast a spell, you can make a Medicine skill check (once per round).


The feature increases by 5% when you reach 6th level (10%), 10th level (15%), 14th level (20%), and 18th level (25%).

Level 3

Holy Presence

At 3rd level, When you roll initiative all allies within 30ft of you are blessed with vitality. Each creature gains temporary hit points equal to your Cleric level, and gain advantage on saving throws while they have temporary hit points.

Level 7

Aurelia's Blessings

At 7th level, you can call upon the Goddess Aurelia for a powerful blessing. At the start of your turn once every 5 rounds, all healing spells, skills, and features you use until the end of your turn are maximized, restoring the maximum possible amount of hit points.


Additionally, any creature that regains hit points from your healing spells during this time gain temporary hit points equal to the excess amount healed.

Level 11

Healing Wave

At level 11, as an action once every 5 rounds, a wave of healing energy washes over a creature you touch. The target regains half of its total hit points rounded up over 5 rounds. If the creature is prone, you can help them stand.

Example, if half of the creature's hit points is 50, they heal for 10 health per round at the start of their turn for the next 5 rounds.

Level 15

Eternal Grace

At level 15, Your devotion to Aurelia's cause grants you extraordinary protection against mortal harm. You have Resistance to all damage, and you cannot be charmed or frightened.

Standard Gear

Optional Starting Equipment

Standard Starting Class Equipment

2 health potions.

A backpack with 10 rations, tent & bedroll, cooking utensils, mess kit, tinderbox, 3 torches, roper and a waterskin.


Staff of Revitalization: (Weapon) Once every 3 rounds, you can use an action to heal 3 creatures within 60 feet for 1d8 + SM. The healing increases by 1d8 for every 2 additional spell point you use. (Max of 10 spell points)

Robes

Bracers

Choose a Caster Weapon.

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