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Edgestrike Tinkerer

In the sprawling outskirts of Alavir, where the clatter of machinery and the echoes of discarded relics intermingle, there exists a secretive and ingenious group known as the Edgestrike. These resourceful artificers have mastered the art of salvaging forgotten treasures and breathing new life into discarded remnants found in the vast Edgestrikes that surround the region.


The Edgestrike Tinkerers harks back to a time when the once-thriving city of Alavir faced a great calamity. A catastrophic event, shrouded in mystery, left behind a trail of destruction, turning the outskirts into a vast graveyard of forgotten technology and forgotten dreams. Amidst the wreckage, a group of visionary inventors saw potential where others saw only debris. Originating from diverse backgrounds, these enterprising artisans were drawn together by a shared passion for invention and a relentless desire to reshape the world. Fuelled by their collective ingenuity, they began scavenging the Edgestrikes, sifting through rusted metal, forgotten mechanisms, and shattered remnants of long-lost civilizations.


Guided by a deep respect for the past and a boundless curiosity for the possibilities of the future, the Edgestrike Tinkerers embraced their role as custodians of forgotten knowledge. They meticulously collected these discarded treasures, seeking to understand the secrets and wisdom they held within. Over time, the Edgestrike Tinkerers honed their craftsmanship, specializing in creating remarkable armor, weapons, and even awe-inspiring mechsuits. The amalgamation of ancient technology and their own innovations resulted in formidable creations that far surpassed anything available within the borders of Alavir.


Word of their creations spread like wildfire, attracting adventurers, mercenaries, and explorers from every corner of Alavir, all seeking the unparalleled workmanship of the Edgestrike Tinkerers. Their mechsuits, in particular, earned a reputation as marvels of engineering and destructive prowess, becoming the envy of warriors throughout the realm. The Edgestrike Tinkerers were more than just skilled artisans; they possessed a deep sense of camaraderie and community. In their secret workshops hidden amidst the Edgestrikes, they exchanged ideas, knowledge, and salvaged materials. They forged a tightly-knit family of like-minded souls, bound together by their shared love for innovation and the belief that their creations could change the course of history.


Their camaraderie extended beyond their own craft, as the Edgestrike Tinkerers recognized the importance of collaboration. They struck a unique alliance with the enigmatic Golemsmith Tinkerers, who sought rare and specific spare parts to animate their formidable golems. In this symbiotic relationship, the Edgestrike Tinkerers provided vital components, while the Golemsmith Tinkerers reciprocated with wisdom and secrets of animating ancient constructs. Through their dedication to their craft and their willingness to adapt, the Edgestrike Tinkerers became the unsung heroes of Alavir. From the heart of the Edgestrikes, they had reshaped the world around them, transforming discarded relics into the tools that adventurers wielded, and fostering an unbreakable bond with the Golemsmith Tinkerers.


Today, the legacy of the Edgestrike Tinkerers lives on, a testament to the power of innovation, the spirit of collaboration, and the potential that lies hidden within the scraps of the past. Their secret workshops remain a beacon of hope for those who seek to bring new life to forgotten relics and change the very fabric of Alavir's destiny.

Edgestrike Tinkerer Features

Level 1

Component Infusion

At 1st level, you touch a weapon, even great weapons, and infuse it with electricity. An animated weapon can be carried it floats beside you. You can move the weapon up to 30 feet away from you and attack with it. Small creatures can mount and dismount the animated weapon as a free action.


When you attack with the weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls. This weapon can deal lightning damage instead of physical damage.


You can also create or enhance a set of makeshift armor using scavenged materials. This armor provides an AC of 8 + Intelligence modifier (up to a maximum of 5) you keep any non armor bonuses associated with the armor. In addition, they reduce damage taken equal to your Tinkerer level.


When you cast a spell, you can make a Investigation skill check (once per round).


The feature’s armor increases by 3 when you reach 6th level (11), 10th level (14), 14th level (17), and 18th level (20).

Level 3

Electroshock

At 3rd level, once every 3 rounds, you can add 10 bonus lightning damage to your melee attacks.


When you reduces an enemy to 0 hit points, you can immediately scavenge the fallen creature for crafting materials, loot, or quest items.


The feature’s damage increases by 5 when you reach 6th level (15), 10th level (20), 14th level (25), and 18th level (30).

Level 7

Mechano-Aegis Shield

At 7th level, you can enhance your shield making it a Mechano-Aegis shield, once per round at the start of your turn you can choose one of the following options:


Offensive: Can be thrown like a boomerang, slicing through enemies on its way out make an attack roll on each creature in a 60 by 5 foot line and returning to the Edgestrike Tinkerer, dealing slashing damage equal to the shield's ac bonus + your Intelligence modifier. This damage procs both forward and backward.


Defensive: When a creature attacks you, they must succeed on an Insight skill check equal to 10 + 2xPM "Proficiency Modifier" against you or deal half damage.


Utility: When activated, projects a temporary force field around the Edgestrike Tinkerer, granting creatures within 15 feet of you 10 movement speed.

Level 11

Reflective Armor

At 11th level, when you succeed on a Nature skill check. The next damage you take is returned to the source dealing damage equal to the damage taken.

Level 15

Battle Tactician

At 15th level, add your Intelligence modifier to your saving throws. You also infuse your Animated Weapon with a jolt of energy dealing an extra 8d10 lightning damage on hit.

Standard Gear

Optional Starting Equipment

Standard Starting Class Equipment

2 health potions.

A backpack with 10 rations, tent & bedroll, cooking utensils, mess kit, tinderbox, 3 torches, roper and a waterskin.


1 Uncommon Item.

Choose 1 armor and 1 accessory that your class is proficient in.

Choose 2 weapons your class is proficient in.

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