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Brawler Duelist

In a world of magic and adventure, there was a class of duelist known as the Brawlers. These fearless fighters were masters of unarmed combat and were always ready to solve any situation with their fists.


Brawlers were a unique breed of duelist who relied on their strength, agility, and cunning to overcome their opponents. They shunned the use of weapons and instead honed their bodies into living weapons, capable of delivering powerful blows and grappling techniques that left their enemies stunned and defeated.


Brawlers were known for their quick thinking and their ability to improvise in the heat of battle. They were often called upon to diffuse tense situations and to handle disputes before they escalated into full-blown wars. Their reputation as peacemakers and their mastery of unarmed combat made them highly sought after by leaders and common folk alike. Despite their peaceful nature, Brawlers were not to be underestimated in battle. They were fearsome fighters who could hold their own against the deadliest of opponents. Their mastery of grappling techniques, joint locks, and pressure points made them nearly impossible to escape from once they had their enemies in their grasp.


The training of a Brawler was rigorous and demanding. It required years of dedication and discipline, and only the strongest and most determined warriors were able to master the art of unarmed combat. Brawlers were highly respected and revered in their communities, and their reputation as some of the greatest fighters in the land was well-deserved.


In a world filled with magic and danger, the Brawlers were a symbol of strength, courage, and peace. Their unwavering commitment to their art and their willingness to solve problems with their fists inspired many and will forever be remembered as a hallmark of the Brawler Duelist class.

Brawler Duelist Features

Level 1

Daring Display

At 1st level, Your AC can't be less than 12 + PM regardless of what kind of armor or accessories you're wearing. In addition, you reduce Bludgeoning Slashing and Piercing damage by your proficiency modifier. You gain a number of hit points per level equal to half of your Strength modifier rounded down.


Your unarmed strikes deal 3 + STR bludgeoning damage. When determining critical strikes for your unarmed strikes double both the base damage and your Strength modifier. Then roll for any additional on hit affects as normal. Your unarmed strikes count as melee weapons for the purposes of spells.


Racial bonus damage does not get doubled by this feature.


The feature’s damage increases by 3 when you reach 6th level (6), 10th level (9), 14th level (12), and 18th level (15).

Level 3

Sucker Punch

At 3rd level, when a creature misses you with a melee attack roll you can make an attack on that creature once per round per creature.

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When you hit a creature with an attack, you reduce damage taken from that creature equal to your Duelist level until the start of your next turn.

Level 7

Precision Striker

At 7th level, you add your Strength modifier to your unarmed strike damage rolls, and your Dexterity modifier to your unarmed strike attack roll modifier.

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In addition, you ignore 1 level of resistance for your unarmed strikes.

Level 11

Adrenaline Rush

At 11th level, each time you hit a crowd controlled creature you heal for 5 + your level.

Level 15

Famous Fighter

At 15th level, add your Dexterity modifier to your Intelligence and Wisdom saving throws, and your Strength modifier to your Charisma saving throws.

Standard Gear

Optional Starting Equipment

Standard Starting Class Equipment

2 health potions.

A backpack with 10 rations, tent & bedroll, cooking utensils, mess kit, tinderbox, 3 torches, roper and a waterskin.


1 Uncommon Item.

Choose 1 armor and 1 accessory that your class is proficient in.

Choose 2 weapons your class is proficient in.

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