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Bladesinger Bard

As a Bladesinger Bard, you have mastered the art of wielding the enchanted Lullaby Blade, a weapon that seamlessly transitions between musical instrument and deadly weapon.


With the power of your captivating melodies and the magical properties of the blade, you can lull creatures into a peaceful slumber or unleash devastating strikes upon those who are already asleep.

Bladesinger Bard Features By Level

Lullaby Blade

At 1st level, You gain proficiency with Great Weapons, and Expertise in Showmanship skill checks.


You can enchant an instrument, simple, or great weapon with the power of song making it a legendary weapon known as the Lullaby Blade, you can use Charisma instead of Strength or Dexterity when making weapon attacks with the Lullaby Blade. You gain 3 additional AC while wielding the Lullaby Blade.

Serenade Strike

At 3rd level, you gain the ability to put creatures to sleep with your attacks. Once per turn, when you hit a creature with your Lullaby Blade, you can spend a spell point to lull the target to sleep. The target must make a Cognitive saving throw against your Spellcasting DC or fall asleep.

Lullaby Blade

At 6th level, You gain proficiency with Great Weapons, and Expertise in Showmanship skill checks.


You can enchant an instrument, simple, or great weapon with the power of song making it a legendary weapon known as the Lullaby Blade, you can use Charisma instead of Strength or Dexterity when making weapon attacks with the Lullaby Blade.

Eternal Slumber

At 8th level, Your melee attacks do not wake a sleeping creature on hit.

Lullaby Resonance

At 11th level, Creatures hit by your spells must make a Cognitive saving throw against your Spellcasting DC or fall asleep.

Song of Life

At 13th level, Once every 3 rounds, you can sing a song to bring the lullaby blade to life. While sentient you can make an attack roll with the blade on a creature within 120 feet of you before the blade immediately returns to your hand.

Hypnotic Performer

At 16th level, When you succeed on a Showmanship skill check, all sleeping creatures must walk 30 feet in a direction of your choice.

Living Nightmare

At 18th level, As an action you can dream walk. You can make one melee weapon attack on all sleeping creatures within 20 feet of you dealing (PM)d10 + CHA additional psychic damage on each attack.

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