The Titan class, born from a celestial convergence, epitomizes raw, untamed power derived directly from the land. These beings are not just warriors but are the very embodiments of the land's spirit, with deep connections to its elemental forces, especially the mountains and forests. This profound bond portrays Titans as symbols of immense strength and resilience, appealing deeply to players who seek to embody influential and formidable characters in their gaming adventures.
Gameplay-wise, the Titan class offers a unique combination of powerful offensive abilities and robust defenses, allowing players to master the battlefield by leveraging natural forces. This class excels in tactical depth and strategic combat, enabling players to protect allies and disrupt enemy lines effectively. Such dynamic gameplay caters to those who enjoy a tactical challenge and wish to engage deeply with the game's mechanics.
The rich lore surrounding the Titans, as ancient guardians rising against encroaching darkness, adds a compelling narrative layer to the role-playing experience. This integration of lore and gameplay not only makes playing as a Titan thrilling but also enriches the player's immersion in the world of Alavir. Titans are integral to the game’s mythology, enhancing the overall narrative and making the Titan class a standout choice for players seeking an engaging and story-rich gaming experience.
Tier 1 is the features you will receive from levels 1-5
At 1st level, You gain a number of hit points per level equal to half of your Strength modifier rounded down.๏ปฟ
At 2nd level, You have 2 levels of proficiency in Grapple and Shove skill checks, and creatures have disadvantage against contested skill checks while grappled by you.
Out of combat you have a climbing and swimming speed equal to your walking speed.
At 4th level, you can choose between the following:
Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
Feat:
Choose one feat from the list of feats.
At 5th level, you can choose between the following:
Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
Skill Increase:
You gain proficiency 1 levels of proficiency in 3 skills.
At 7th level, when you hit a creature with a critical strike they take additional damage equal to 3 + PM and are stunned.
At 9th level, at the start of the session, you gain temporary hit points equal to your Titan level plus your Constitution modifier.
In addition, you have advantage on Reflex saving throws.
At 10th level, you can choose between the following:
Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
Feat:
Choose one feat from the list of feats.
At 12th level,
(Recharge 5-6) You can reroll a saving throw that you fail. If you do so, you must use the new roll.
At 14th level, your Melee attacks hit with such force if you hit a creature with temporary hit points, half of the damage is dealt to their hit points directly.
At 15th level, you can choose between the following:
Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
Feat:
Choose one feat from the list of feats.
At 17th level, Your presence on the battlefield is enough to unsettle your foes. Enemies within a 20-foot radius have disadvantage on attack rolls against targets other than you.
At 19th level, you can choose between the following:
Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
Feat:
Choose one feat from the list of feats.
At 20th level, when a creature misses an attack roll on you, you can make a melee attack on the creature if they are within 5 feet of you.
You are immune crowd control, except Exhaustion, Unconscious, Charmed, Dazed, and Silenced.