Bards, legendary figures in fantasy realms, merge musical prowess with magical aptitude, tracing their origins to a civilization where music and magic intertwined. Keepers of history and legends, they preserve cultural heritage through their storytelling and song. Their unique magic, called "inspiration," draws from the emotions their music evokes, allowing them to uplift spirits or instill fear. Renowned for their versatility, bards travel widely, bringing joy or discord with their performances. In battle, they wield their music to disorient foes and aid allies, showcasing their strategic acumen and quick wit. Despite diverse personas, all bards share a passion for music and magic, perpetuating the rich tradition of bardic arts.
Tier 1 is the features you will receive from levels 1-5
At 1st level, once per round, you can grant an ally within 60 feet of you bardic inspiration. Roll 1d6 and replace one of the rolled die with the number you rolled.
At 2nd level, once per round, when a creature that you can see within 60 feet of you makes an attack roll, ability check, or damage roll, you can roll a d6 and subtracting the number rolled from the creature's roll.
At 4th level, you can choose between the following:
Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
Feat:
Choose one feat from the list of feats.
At 5th level, you can choose between the following:
Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
Skill Increase:
You gain proficiency 1 levels of proficiency in 3 skills.
At 7th level, You also gain expertise in 2 skills of your choice. If you are at least proficient in a skill you can replace a rolled 1 with a 2.
At 9th level, You also gain expertise in 2 skills of your choice. If you are at least proficient in a skill you can replace a rolled 1 with a 2.
At 10th level, you can choose between the following:
Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
Feat:
Choose one feat from the list of feats.
At 12th level, You can choose 2 spells from any spell list, these count as known spells for you.
When a creature uses your bardic inspiration they are healed for the amount they roll.
At 14th level, Recharge 5-6. you can speak a word of power that affects up to five creatures of your choice within 60 feet of you. Each affected creature must make a Cognitive saving throw with disadvantage against your Spell Casting DC.
On a failed save, the creature is affected by one of the following effects of your choice: silenced or charmed. The effect lasts until the start of your next turn.
At 15th level, you can choose between the following:
Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
Feat:
Choose one feat from the list of feats.
At 17th level, whenever you cast a spell that targets a single creature, you can choose to have the spell affect two additional creatures within 30 feet of the target.
At 19th level, you can choose between the following:
Ability Score Increase:
Increase an ability score by 2, or two ability scores by 1.
Feat:
Choose one feat from the list of feats.
At 20th level, whenever you use your Bardic Inspiration feature, you can inspire another ally within 60 feet. In addition, you can add your Spellcasting Modifier to your bardic inspiration.
๏ปฟ
Once every 3 rounds, you can inspire up all allies within 60 feet of you, and grant them temporary hit points equal to your bardic inspiration die + SM.