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Valkyrie Guardian

Immersed in Alavir's enchanting tales, Valkyrie Guardians in the realm of Crusaders are esteemed warriors blessed by gods. Their alliance with celestial Aetherwings enhances their divine abilities through a sacred ceremony, strengthening their senses and magic precision.


As stalwart guardians of Alavir's messengers, Valkyries exemplify unwavering loyalty and keen intuition, ensuring the safe passage of vital messages departing from the realm's capital. Their gleaming armor and enchanted weapons symbolize hope and courage, serving as a beacon of reassurance for Alavir's people. Summoned only in times of dire need, Valkyries defend against mundane and magical threats alike, navigating treacherous terrain and thwarting ambushes with unparalleled skill and valor.


Valkyrie tales evoke awe and security, highlighting duty, bravery. Play as a Valkyrie Guardian for quests, bonds, battles of light versus darkness. Join legendary ranks, safeguard messengers, honor Alavir in Crusaders.

Valkyrie Guardian Features By Level

Aegis of the Legion

At 1st level, Your AC can't be less than 10 + CHA regardless of what kind of armor or accessories you're wearing. In addition, if you have at least 16 Charisma, you and allies within 10 feet of you reduce Bludgeoning Slashing and Piercing damage by your proficiency modifier.


The feature’s minimum AC increases by 3 when you reach 6th level (13), 10th level (16), 14th level (19), and 18th level (21).

Blessed Strikes

At 3rd level, You have 3 levels of resistance to radiant damage.


When you hit a creature with an attack, your allies attacks deal additional radiant damage equal to your Charisma modifier plus your Valkyrie level, healing them for the half of the amount rounded up.


The healing from this feature is calculated after resistances.

Aetherwing Protection

At 6th level, when you heal a creature, they reduce all damage taken equal to (PM) until the start of your next turn.

Aetherwing Bond

At 8th level, you and all allies within 10 feet of you gain a bonus to saving throws equal to your Charisma modifier.


Choose an ally to bond with when you finish a long rest. You and the chosen ally gain +1 to all rolls and armor class if you are within 10 feet of each other.

Paragon of Battle

At 11th level, when you hit a creature with an attack, choose one ally within 60 feet of you, they gain a bonus to their next attack roll equal to your Charisma modifier.

Extraordinary Speed

At 13th level, your walking speed increases by 15 feet.


As a bonus action, you or a creature you touch have a flying speed equal to your walking speed and can use the dash, dodge, or disengage action as a bonus action for 3 rounds. Falling gracefully to the ground when the flight ends.

Battle Maiden

At 16th level, you and all allies within 10 feet of you have advantage on saving throws against spells and monster effects. Attacks on you have disadvantage.

Merciful Healer

At 18th level, You can revive one ally who has died within the last 5 rounds, they are revived with 6 points of exhaustion and you can only use this feature once per long rest.

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