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Lycan Shifter

Lycan Shifters in Crusaders TTRPG brings a unique experience tied to game lore. Through an ancient pact, they shift between humanoid and beast forms, gaining special powers. With a history linked to nature, they are seen as protectors. Living in seclusion, they hone skills to aid in battles against supernatural foes in Alavir.


Playing a Lycan Shifter involves ethical dilemmas, balancing protective instincts with predatory nature and community obligations, shaping narrative through tough decisions.


Playing a Lycan Shifter in Crusaders TTRPG offers the intrigue of exploring sacrifices and rituals to keep their shape-shifting powers. Uncover consequences by delving into the lore, leading to a rich gameplay experience for those seeking immersion in a detailed role-playing adventure.

Lycan Shifter Features By Level

Maw & Claw

At 1st level, Your unarmed strikes deal 3 + STR bludgeoning damage. When determining critical strikes for your unarmed strikes double both the base damage and your Strength modifier. Then roll for any additional on hit affects as normal. Your unarmed strikes count as melee weapons for the purposes of spells.


Racial bonus damage does not get doubled by this feature.


The feature’s damage increases by 3 when you reach 6th level (6), 10th level (9), 14th level (12), and 18th level (15).

Twilight Defense

At 3rd level, You gain resistance to all damage while transformed, except for Dark, Psychic, and Time damage.

Pack Hunter

At 6th level, In the company of allies and amidst the chaos of combat, your predatory instincts are honed to perfection. You have advantage on attack rolls against a creature if at least one of your allies is within 5 feet of the target creature.

Feral Accuracy

At 8th level, As your primal instincts surge, your strikes become as precise as a stalking predator's. Guided by feral intuition, whenever you have advantage on an attack roll, you can reroll one of the dice once.

Alpha Predator

At 11th level, while shifted, all allies (excluding you) within 5 feet of you gain +3 to attack rolls, skill checks, and saving throws. 


In addition, when you fail an attack roll, skill check, or saving throw you can add +1 for each ally within 60 feet of you once per round.

Howl of  Terror

At 13th level, As an action, you can let out a fierce howl, all creatures within 300 feet of you must make a Cognitive saving throw or they are frightened and have 5 reduced AC until the end of your next turn. When an ally attacks a frightened creature they have advantage on the attack roll and deal (PM) additional Psychic damage.

Bloodthirst

At 16th level, while shifted, your walking speed increases by 30 feet.


In addition, when you hit a creature with an attack, you recover 2 x (PM) hit points, if the creature was missing hit points, they take this as bonus damage.๏ปฟ

Moonlit Mastery

At 18th level, Your Lunar Aspect and Lyana's Veil, and Moonstone Recovery features are doubled, and your Bloodthirst movement is permanent.

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