Get in touch
555-555-5555
mymail@mailservice.com
The word crusaders is written in black on a white background.

Manatee Shifter

Origin

In the tranquil depths of the ocean, where the light of the sun barely reaches, resides a community of Shifters unlike any other. Known as the Manatee Shifters, they are the guardians of the sea, protectors of the underwater realms and all its inhabitants. Their lineage is traced back to an ancient pact made with the Spirit of the Sea, granting them the ability to transform into manatees, the gentle giants of the ocean. Manatee shifters are often confused for Selkies.


The Pact

Long ago, the Spirit of the Sea sought protectors who could guard the ocean's delicate ecosystems from the encroachment of dark forces. The Spirit found willing allies in a tribe of Shifters who revered the sea and its creatures. In exchange for their service, the Spirit granted them the essence of the manatee, embodying resilience, healing, and a deep connection to the water.


Role and Society

Manatee Shifters are revered as wise and compassionate leaders in their underwater communities. They often serve as mediators, using their calming aura to defuse conflicts and promote harmony. Their healing abilities are also highly valued, especially in times of crisis or war. Above all, they are the ocean's caretakers, using their water manipulation abilities to cleanse polluted areas and protect endangered species.


The Call to Adventure

While they are deeply connected to the sea, Manatee Shifters are not bound to it. Many feel a calling to venture onto land, driven by a sense of duty to protect all forms of life. Whether it's to heal a wounded forest, purify a poisoned lake, or stand against a rising tide of darkness, these Shifters bring the resilience and wisdom of the ocean with them, proving that even the gentlest of creatures can become heroes.


Enemies and Allies

Manatee Shifters often find allies among Druids, Rangers, and anyone committed to preserving the natural world. However, they are natural enemies of those who exploit the ocean for selfish gains, such as unscrupulous fishermen or pirates. Their most feared adversaries are the Abyssal Emissaries, dark Shifters who seek to corrupt the ocean's purity for their malevolent masters.

Manatee Shifter Features

Level 1

Gentle Giant

At 1st level, while shifted into a manatee form, granting you increased bonus hit points equal to 5 times your proficiency modifier and a swim speed equal to your walking speed.


In addition, you become large if you weren't already granting you an additional 1d8 to melee attack and melee spell damage rolls and you have resistance to ice and water damage.


When you cast a spell, you can make a Nature skill check (once per round).

Level 3

Call of the Sea King

At 3rd level, once every 3 rounds, you can emit a calming aura enemies within 10 feet of you have a reduction to attack rolls equal to your proficiency modifier until the start of your next turn.

Level 7

Aura of  Tranquility

At 7th level, at the start your turn, you can heal yourself and all allies within 30 feet of you for 2d8 + your Constitution modifier if you have at least 1 hit point.


In addition, each creature healed is immune to fear and frightened conditions until the start of your next turn.


The feature's healing increases by 2d8 die when you reach 10th level (4d8), 14th level (6d8), and 18th level (8d8).

Level 11

Coral Constitution

At 11th level, you reduce all damage taken equal to your Constitution modifier.

Level 15

Sea Friends

At 15th level, as an action, you can summon a school of 3 smaller aquatic creatures to aid you.


They can perform simple tasks, provide advantage on attack rolls, or deliver touch-based spells within 30 feet of you.

Standard Gear

Optional Starting Equipment

Standard Starting Class Equipment

2 health potions.

A backpack with 10 rations, tent & bedroll, cooking utensils, mess kit, tinderbox, 3 torches, roper and a waterskin.


Moonstone Pendant: (Accessory) This enchanted pendant is embedded with a shimmering moonstone, allowing the Shifter to channel their arcane energies. It grants a +1 bonus to attack rolls and spell save DCs and 1d8 + CON hit point regeneration per round if you have at least 1 hit point. Scaling at level 6 (2d6), 10 (3d6), 14 (4d6), 18 (5d6).

Great Trident

Share by: