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Lorekeeper Evoker

Origin

Born from the enigmatic halls of the Wyrm Athenaeum, a secluded repository of draconic wisdom, the Lorekeeper Evokers are the stewards of an ancient pact. This pact, made with venerable dragons of old, entrusts them with the guardianship of arcane secrets that have shaped the world.


History

For generations, Lorekeepers have stood as the sentinels of arcane and draconic heritage, ensuring its safekeeping and judicious use. Their influence has been felt across pivotal epochs in Alavir, where their counsel has guided kings and empowered heroes.


Bonds

Bound by their sacred duty, Lorekeepers often ally themselves with venerable dragons, esteemed academies, and mystical orders. Yet, their most hallowed alliance is with the Wyrm Athenaeum, the repository of knowledge they are oath-bound to defend.


Role in Alavir

In Alavir, Lorekeepers are revered as sages, consultants, and occasionally, peacemakers. Their unparalleled grasp of draconic arcana makes them indispensable in diplomatic endeavors involving dragons and in unraveling enigmas of magical origin. They are frequently called upon to interpret archaic scripts or to advise on arcane security measures.


Thought-Provoking Questions

  1. The Balance of Power: How do Lorekeepers manage the ethical implications of wielding such potent and ancient knowledge?
  2. Guardians or Gatekeepers?: Do Lorekeepers share their knowledge freely for the betterment of Alavir, or do they restrict access to this wisdom?
  3. Interactions with Dragonkind: How do dragons in Alavir view these scholar-warriors who delve so deeply into their lore?

Lorekeeper Evoker Features

Level 1

Scrolls of Knowledge

At 1st level, gain expertise in 1 skills of your choice.


When you succeed on a skill check, you can emit an aura of inspiration. All allies within a 10 foot radius of you gains temporary hit points equal to 2d4. While allies enchanted by the scrolls of knowledge have temporary HP, they gain a bonus to skill checks equal to your proficiency bonus. This effect does not stack with itself.


When you cast a spell, you can make a History skill check (once per round).


This feature’s aura range increases 6th level (15), 10th level (20), 14th level (25), and 18th level (30).

This feature’s damage increases by 1d4 when you reach 6th level (3d4), 10th level (4d4), 14th level (5d4), and 18th level (6d4).

Level 3

Mentor's Guidance

At 3rd level, you learn the Bless cantrip. It does not count against your spells known.


When you cast bless on a creature in combat, you can heal them for an amount equal to the number rolled plus your Spellcasting modifier.

Level 7

Inscriber

At 7th level, you can permanently learn any spell you cast successfully from a spell scroll. You add it to your spell list but it does not affect your spells known.


๏ปฟWhen you fail an arcana check you roll damage as normal.

Level 11

Lore Master

At 11th level, when you cast a spell of first level or higher, you gain a bonus equal to your proficiency modifier to your next skill check or saving throw.

Level 15

Keeper of Secrets

At 15th level, once every 3 rounds, you can use one of the following 3 effects the scrolls of knowledge have blessed you with.


  • You can heal for an amount equal to your evoker level.
  • You gain a bonus to a saving throw equal to your proficiency modifier.
  • Your next spell deals additional damage equal to your spell evoker level.

Standard Gear

Optional Starting Equipment

Standard Starting Class Equipment

2 health potions.

A backpack with 10 rations, tent & bedroll, cooking utensils, mess kit, tinderbox, 3 torches, roper and a waterskin.


1 Uncommon Item.

Choose 1 armor and 1 accessory that your class is proficient in.

Choose 2 weapons your class is proficient in.

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