In the mystical realm of Alavir, Techno Shifters are a rare breed among the Shifter community. They emerged when moonstone meteors, believed to be fragments from the Sky Cities of Altaris, crashed into the lands. These moonstones infused their bodies, granting them an extraordinary affinity for both the ethereal power of moonlight and the technological marvels scattered across Alavir.
Techno Shifters have a storied history that intertwines with the evolution of Alavir itself. They have been instrumental in the development of advanced technologies, particularly in the subterranean kingdom of Teriya, the floating Sky Cities. Their unique ability, Never Miss Your Target, has made them unparalleled marksmen, often employed in the defense of critical regions.
Their deepest bond is with their unique moonstones, which serve as both a spiritual companion and a conduit for their shape-shifting abilities. These moonstones resonate with their emotions, guiding their transformations and amplifying their powers. This bond is further enhanced by their Position to Snipe ability, which allows them to channel the moonstone's energy for devastating ranged attacks.
In Alavir, Techno Shifters serve multiple roles. They are often found in the ranks of elite archer units in the Capital City, utilizing their Lunar Accuracy to defend against threats that lurk in the darkness. They are also scholars and inventors, working in secret sanctuaries to develop new technologies. They are particularly useful in the ongoing struggle against the dark forces that threaten Alavir.
At 1st level, while using a gun, when you make a successful Perception or Survival skill check double the effects. In addition, you ignore reload properties with guns.
In addition, you can spend spell points to add to your attack rolls. Add +1 to your attack roll for each spell point spent potentially turning a miss into a hit. This bonus lasts until the start of your next turn.
You can add your fighting modifier to gun attacks. When you cast a spell, you can make a Perception or Survival skill check (once per round).
At 3rd level, you deal additional 1d6 damage with guns for every 1 spell points you spend. When you land a gun attack you regain 1 spell point.
When you make a successful Survival check, you can drop your movement speed to 0, to gain advantage on all attack rolls until the start of your turn.
At 7th level, you have Expertise in Perception and Stealth skill checks.
In addition, when you miss with an attack roll after making a successful Perception or Stealth check, you can reroll it once per turn.
At 11th level, you have advantage on all attack rolls and skill checks at while in darkness or dim light.
When you cast a spell, you can make a gun attack as a bonus action.
At 15th level, you can make an attack with your gun after you cast a spell.
Standard Starting Class Equipment
2 health potions.
A backpack with 10 rations, tent & bedroll, cooking utensils, mess kit, tinderbox, 3 torches, roper and a waterskin.
Lunarstrike Scope:
(Weapon Enhancement)
Increases range on ranged weapons and guns by 30 feet. Automatically creates ammo for your gun changing the damage type to Lunar.
Choose 1 Gun.
Choose 1 Armor and Accessory you're proficient with.